Multiplayer Game Devlog #6

Here’s the 6th multiplayer game devlog post! An important game mechanic is working.

A cube fades into the scene.
Spooky…

Here is one of the main mechanics. A cube fading into the scene. Well, not exactly. By clicking and holding the mouse (or controller button) on an object, goo appears gradually. Depending on your team, you’ll be spreading this goo or removing it.

Cube comparison

On the left is a cube at 10% capacity, and on the right is one at 100%. Depending on how much goo is in a room, the room will be dark or light.

Next week, I’ll have more to share on light and dark rooms. While not as large of a mechanic as goo spreading, there are still some interesting things to share. If you have any questions, ask in the comments below and I’ll respond as soon as I can. Thanks for reading!

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