Multiplayer Game Devlog #10

A short update this week.

Dual player movement.
Lagging cubes will not be in the final game.

Here you can see two players moving independently. I shared something similar in a previous post, but I’ve fixed some camera issues since then. Of course, this introduced some lag issues…

I’m currently working on networking, but due to the way I programmed some things, it’s going slowly. I’ll try to share something weekly, but posts will likely be shorter until I fix some things. Thanks for your patience.

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